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My work :

I decided to start my holidays with a challenge.
What about designing a map for Battlefield 1 (my favorite game)
and, using Unreal Engine 5, creating an enhanced blocky
version of the map?
Here is the result:
So how did I manage to create a map inspired by Battlefield 1 that takes place during WW1 ?
It all started by taking inspiration from one of my favorite maps in terms of atmosphere and level design: Passchendaele.
As well as taking inspiration from war movies like (for the general intensity of fights : close quarter, mid range, long range) :

All quiet on the western front

Fury
I started by creating a memo of all the informations I could gather related to the battle of Villers-Bretonneux (1918).


Here are the most important pieces of information that I could gather:
- Factions: Great Britain + Australia + France VS German Empire.
- Time period: Focus on the 24th - 26th of April, 1918.
- Objective of this battle: Stop the German advance toward the west and protect the city of Amiens from German occupation.
- Possible game modes: Conquest / Operation / Rush ...
- Battle particularity: First tank-on-tank battle of WWI.
Then after gathering enough informations, I was able to start a 2D paper blocky focusing on my macro level design.

- 5 flags : A, B, C, D, E
- Trenches on both sides
- Railway
- Small - Medium village
- No man's land
- Map particularity (Artillery cannons)
Only then, when I new that my blocky would do the job, I could start working to replicate the design in unreal engine 5.
Here are some screenshots of the map / fake screens of the map :

Fake loading screen.
It serves the purpose of demonstrating how it would look like if the map was added to Battlefield 1.
Map overview + Behemoth.
It serves the purpose of demonstrating how it would look like if the player were to choose where he would spawn on the map as in Battlefield 1.
Moreover, I choose to add the BF1's behemoth : Airship L30 (a powerful zeppelin)

Here are some screenshots of special location on the map with details :







Here you can find some videos :
Flying over the map to get a quick look of the overall layout.
Walking through the map to get an in-depth look.

Improvements and Next Steps:
- Conduct Closed Playtests: Organize multiplayer playtests to collect gameplay data, evaluate balance, and fine-tune the design for competitive play.
- Enhance the Village: Make improvements to the village based on feedback and data gathered during playtesting.
- Polish Visuals: Add final textures and models to enrich the map's overall aesthetics.
- Reflect on Player Flow: Document insights from playtesting regarding movement flow and chokepoints, applying these insights to refine future map designs.
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