Lucas Brouillard
20 ans
Montreal, Canada
Career : level designer
I study at ISART DIGITAL MONTREAL, currently in my thrid year of Game / Level Design cursus.
My goal is to become a Level Designer in the video game industry in Canada or the USA. I aspire to work on exciting projects that aim to leave a mark on the video game world.
If you're interested in my projects, please send me an email at:
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What games inspired me to become a level designer / work in the video game industry ?
Titanfall 2 is a fast-paced multiplayer shooter with two standout features: gunplay and movement.
The gunplay remains exceptional, offering a variety of weapons and abilities that keep the gameplay engaging.
The movement system is the game's highlight, allowing players to navigate multiplayer maps without touching the ground, thanks to its superb design.
Titans add another layer of fun. Although they are powerful, skilled pilots can defeat them using the game's fluid movement mechanics.
Titanfall 2's level design perfectly complements its gameplay, challenging players to improve their skills and master movement.
The following games are in the same category :
What do Star Wars Battlefront (2015), Battlefield 1, and Squad have in common? They all offer immersive gaming experiences.
As a big Star Wars fan, charging as a snowtrooper on Hoth in Battlefront is unforgettable. It was my first multiplayer game, adding to the nostalgia.
Battlefield 1 captures the chaos of WW1. Charging trenches with teammates feels uniquely immersive, with excellent map design enhancing the experience.
Squad, a tactical multiplayer shooter, also provides battlefield immersion. You can be admiring a forest one moment and under fire the next. The sound, gameplay, and level design make you feel like a soldier.
I'm passionate about creating games, especially level design. I hope my profile matches what you're looking for.
I look forward to working on a passionate game project with you!